Hi, I'm Vincent. I'm a software engineer at Spotify on the ads serving team. I'm a highly motivated developer, constantly seeking new, challenging, and exciting opportunities to improve my abilities.
From Twitch brand safety to self-driving vehicle simulations with Lyft and HoloLens cancer research apps at Microsoft, I've had the chance to build some exciting and high-impact solutions for a wide array of scenarios and clients.
If you'd like to join me for the next challenge or are just interested in the site, please feel free to look around or find me on social media.
Thanks for visiting!
Spotify Ads
Lead a team of developers and advertisement stakeholders to integrate first-party contextual signals-freeform tags into brand safety services, modernizing advertisement targeting for all user-generated content on Twitch. Built AWS Lambda and SQS infrastructure for contextual targeting, aligning Twitch's $100M+ ads inventory with Amazon's to accomplish the ads organization's #1 priority for 2021.
Created Jupyter dashboards and libraries for running AV simulations to replace CLI tools used by ~50 engineers. Developed a web workflow to stream and visualize path divergence between AV and simulations by Matplotlib. Categorized w/ ML, AV to vehicle contacts in simulation missions to automate process from manual triage
Architected and developed a concurrent scheduler for the Azure .NET application profiler. Abstracted an orchestrator for starting/stopping profile sessions and extended it to Windows and Linux profilers. Created a scheduling policy which could instantly profile a user's application through the Azure Portal.
Implemented Kubernetes Horizontal Pod Autoscaling on custom metrics for 2019 Game of Thrones Premier. Architected a web adapter to receive HPA controller requests and extract Statsd metrics from GraphiteDB Developed HTTP endpoints to emit Prometheus scrapable histogram metrics for 5 HBO micro-services.
Developed and architected a HoloLens application via Unity and Azure for visualizing 3D cancer tumour data. Implemented a WebGL app to inject keyboard inputs into the HoloLens app while syncing the apps’ states. Designed a game object that enabled users to filter between 50,000 cell models via keyboard control.
Major: Computer Science - Software Engineering Specialist w/ co-op
Member of: Computer Science Enrichment Club (CSEC) and Association for Mathematics and Computer Science Students (AMACSS)